Designing an interactive visualization for intrusion detection systems with video game theory and technology
Paustian, Shane (2007) Designing an interactive visualization for intrusion detection systems with video game theory and technology. Masters thesis, Iowa State University.
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With an ever increasing number of attacks on networks that have an even more increasing amount of information being communicated across them, the old means of examining network data for intruders and malicious acts through text no longer works. Even with the help of filters and data aggregation there is too much for a person to read through and get a clear understanding of what is happen across a network, causing security officers to many times miss intrusions. With an overwhelming amount of false alerts from incorrectly setup Intrusion Detection Systems and not enough time to sift through them all, a new means of displaying and interacting with the network data presented by intrusion detection system is needed. That is why there has been an increase in research about how to create visualizations for networks that will allow someone to better understand what is happening across a network. Using previous research as well as a study of the theory and architecture used by the video game industry on interactive environments, it is possible to create an intuitive interactive visual environment of network data that will help network administrators more effectively understand their networks and where potential threats may lurk. Therefore, this proposed design attempts to help solve the problem of network communication comprehension.
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